Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Understanding Best Practices of Crowdfunded Games, Part I: Overview and General Advice

As of Summer 2012, about $30 million out of a total $230 million in pledges to Kickstarter, the leading crowdfunder service, have been made to video game-related projects (see Figure 15-3.) There have been more than 1.5 million unique pledges to all Kickstarter projects (some individuals pledge more than once), with more than 200,000 distinct pledges going to game-related projects.

Figure 15-3: Double Fine’s successful crowdfunder on Kickstarter.

c15f003.tif

Far more people, it’s worth noting, have considered making pledges to Kickstarter projects. According to Compete, Kickstarter gets about one million unique visitors per month. Earlier this year, the company added social network features (connections, messaging, and so on) to Kickstarter, which will probably grow the site’s user base.

Although every Kickstarter campaign is different, some basic guidelines (shared with me by an insider) generally apply to all of them.

Be Clear, Be Compelling, Be Concise—Be Video

The first best practice is to hone your project into a story that establishes the premise of your project, the journey and struggle you’ve made to develop it, and what you need to complete it. (This ends the story on a cliffhanger and makes Kickstarter users the hero of the story who ride in to help save the day.) Clearly articulate what you’re ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book