Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Summary

Here are the key points we covered in this chapter:

  • Paul Preece, co-founder and lead designer for the successful Facebook strategy developer KIXEYE, recommends game mechanics that are wrapped in metaphors that people immediately understand. He believes the game’s tutorial should act as its sales pitch and immediately satisfy the players’ expectations raised by the art, marketing, and branding. He recommends developing a rough prototype rather than a detailed design document. For KIXEYE (and probably other developers of strategy games), speed-up boosters monetize well, but decorative items and weekly discounts do not. Preece believes that linking monetization to a player’s emotional response (good or bad) does very well, and Facebook marketing that targets your game’s desired demographic is crucial for good monetization. Finally, he recommends designing a strong “meta game,” which is a way of playing the game beyond its specific objectives and goals.
  • Robert Winkler, co-CEO of the successful 5th Planet Games, gained success from the company’s RPGs by differentiating them with high-quality art and music, and discovered that there is a market for text-heavy games on Facebook. 5th Planet drives viral growth and retention with regular group experiences in which hundreds or thousands of players can participate in a giant boss battle. For new developers, he recommends hiring a lawyer early on to help you negotiate publishing deals and protect your intellectual property in the ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book