Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Summary

Here are the key points we covered this chapter:

  • Wrap the gameplay of one game genre in the trappings of another genre—if done well, you can attract fans of both genres.
  • Create a recognizable brand that unifies your games, which helps build a fan base.
  • Distribute on multiple websites and personally solicit sites that might host your game.
  • Consider licensing your first games, since it’s very difficult to make much revenue from advertising in the beginning.
  • Put as much thought into your web page design and advertising deployment as you do into your game’s design—and track changes, to see which of them earn you more money and users.
  • Deeply integrate monetization options into a game’s design. Make them easy for players to notice, and convey clearly how paying for them will make the game more fun.
  • Keep in mind the three varieties of monetization that are common in web games: monetizing convenience, collections, and exclusivity.
  • Price your virtual goods high, adjust rates as needed, and don’t cap spending—some of your most devoted fans may want to pay more than your capped price.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book