October 2012
Beginner
336 pages
7h 51m
English
Part III: The Web
Chapter 7: Deep Dive into Web Gaming: Who Pays, Who Plays
Chapter 8: Web Game Design: Basic Principles for Growth and Revenue
Chapter 9: Web Game Developer Profiles: Kingdom of Loathing, Nitrome, and Desktop Tower Defense
Chapter 10: Future Trends and Opportunities for Web Gaming
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