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Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Summary

Here are the key points we covered in this chapter:

  • Know your market. Identify the ideal audience of your game, and precisely target it with Facebook ads.
  • Design for long-term aspiration. Communicate what players can do with your game 3, 6, and 12 months down the road, and they’re more likely to become dedicated, regular players.
  • Encourage viral growth by encouraging valuable sharing. Design content to be shared on Facebook walls. Player customizations are good; user-generated content is even better.
  • Include daily game features; they drive daily usage. Encourage players to log in every day by introducing fun features that unlock once every 24-hour cycle.
  • Deeply integrate monetization into design. It’s not enough to create a good, fun game. The monetization features should be designed from the start, alongside all the other features that make up the game.
  • Make buying virtual goods part of the first-time play experience. From the very start, players should have (and enjoy) the process of purchasing virtual goods for the game.
  • Price your goods (generally) high, not low. Go in search of whales (paying users who spend more than $20 on a single Facebook game per month), and lower your prices only if sales are slow.
  • Include virtual goods. Functional enhancements tend to sell well, decorations not (usually) so much.
  • Watch your monetization rates. Between 1–3 percent is typical, 5–9 percent is extremely good. Among paying players, 10 percent are generally whales. A well-designed, ...
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Publisher Resources

ISBN: 9781118416464Purchase book