Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Surveying the Facebook Game Market

Now let’s turn to Facebook and get a quick read on who’s playing games on Mark Zuckerberg’s social network (usually when they’re in the office, supposedly getting work done.) See Figure 1-3.

Figure 1-3: Facebook’s Apps and Games page

c01f003.tif

Overall User Base

As of mid-2012, shortly after its May IPO, Facebook has about 900 million monthly active users and 500 million daily active users. Since the company reports that 20 percent of this user base is in the United States and Canada, it’s safe to estimate that more than 160 million Americans—that is, more than half the entire U.S. population—are on Facebook.

Player Demographics

As for Facebook users who play Facebook games, the social network reports that 70 percent of active users also use Facebook games and applications. So assuming 30–60 percent of them play games, it’s reasonable to estimate there are about 255 to 510 million users who play one or more Facebook games a month. This user base is so large, it’s also safe to say that it encompasses all the major demographics who use Facebook, from late teens up to people in their 60s.

NOTE One example of Facebook gaming’s wide demographics: According to AppData.com, Playdom’s hidden object game Hidden Chronicles has about 20 percent of fans who are in their mid-20s to mid-30s, and about as many who are over 55.

Monetization rates for Facebook games ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book