Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Preparing to Hatch: Lessons Learned from Designing a Virtual Life iOS Game

In the beginning, Phill Ryu of Impending wanted to make an iPhone game that could teach people about themselves; in the process, he learned a lot about the iterative nature of game design.

His first game, Heist, used the iOS touch control to simulate safe cracking and attracted about a million paid downloads (see Figure 13-7). Hatch, his follow-up, was conceived while developing Heist. It uses all the unique functionality of the iOS to create an artificial pet game (see Figure 13-8).

Figure 13-7: Safecracking in the iOS game Heist.

c13f007.tif

Figure 13-8: Hatch’s fugu pets.

c13f008.tif

With Hatch, your pet, called a fugu, is fed by dragging fruit from the trees with your finger into the creature’s mouth. To help keep it happy, you pet your fugu by stroking your finger across the screen (see Figure 13-9).

Figure 13-9: Petting your Fugu in Hatch.

c13f009.tif

If you’re playing music on your phone, your fugu will dance. Incorporating the iPhone’s new face-recognition software, Hatch even allows you to play a minigame of peek-a-boo with your fugu.

Perhaps most clever of all, and unlike other artificial creature games, your fugu is directly ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book