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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press

Overview

The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6 assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. The book covers advanced rendering techniques that run on the DirectX or OpenGL run-times, as well as any other run-time with any language available.

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Publisher Resources

ISBN: 9781482264623