
116 II Rendering
07
6
5
4
3
2
1
0
1
1
1
1
1
1
1
1
Color
Fragments
Neighbor
Fragments
Neighbor
Fragments
FMask
0
U
B
L
R
U
B
L
R
7
6
5
4
3
2
1
0
1
1
1
1
0
1
1
0
Color
Fragments
FMask
Neighbor
Fragments
0
U
B
L
R
U
B
L
R
7
6
5
4
3
2
1
0
1
1
1
1
0
1
1
0
2
3
0
0
Color
Fragments
FMask
CLUT[01101111]
Figure 3.10. One of the possible methods for finding blend weights for sample subsets.
The bottom image illustrates a blend weight resolve using a lookup table.
FMask analysis. Using 1F16S would also provide significantly better precision
and subpixel handling.
It is worth noting that even the simple logic presented in this section allows for
significant aliasing artifact reduction on thin triangles. Figure 3.11 illustrates a