
II
Rendering
This is an exciting time in the field of real-time rendering. With the release of new
gaming consoles comes new opportunities for technological advancement in real-
time rendering and simulation. The following articles introduce both beginners as
well as expert graphics programmers to some of the latest trends and technologies
in the field of real-time rendering.
Our first article is “Next-Generation Rendering in Thief” by Peter Sikachev,
Samuel Delmont, Uriel Doyon, and Jean-Normand Bucci in which a number of
advanced rendering techniques, specifically designed for the new-generation of
gaming consoles, are presented. The authors discuss real-time ...