
232 III Lighting
Transparent object Transparent object Solid object
Figure 3.10. Multiple layers of opaque and transparent objects and trilinear 3D texture
filtering.
3.3.7 Fighting Low-Resolution Under-Sampling Artifacts and Aliasing
Problems
A common rendering problem is aliasing and under-sampling of geometric edges,
shading, shadowing, and many other rendering pipeline elements. It happens
when trying to sample complex, high-frequency signals in much lower resolu-
tion. While volumetric lighting in general is rather low frequency, the volumetric
textures we used are so low resolution that some aliasing artifacts are inevitable.
In the case of Assassin ...