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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
232 III Lighting
Transparent object Transparent object Solid object
Figure 3.10. Multiple layers of opaque and transparent objects and trilinear 3D texture
filtering.
3.3.7 Fighting Low-Resolution Under-Sampling Artifacts and Aliasing
Problems
A common rendering problem is aliasing and under-sampling of geometric edges,
shading, shadowing, and many other rendering pipeline elements. It happens
when trying to sample complex, high-frequency signals in much lower resolu-
tion. While volumetric lighting in general is rather low frequency, the volumetric
textures we used are so low resolution that some aliasing artifacts are inevitable.
In the case of Assassin ...
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Publisher Resources

ISBN: 9781482264623