
3
II
Hybrid Reconstruction
Antialiasing
Michal Drobot
3.1 Introduction
In this article, we present the antialiasing (AA) solution used in the Xbox One
and Playstation 4 versions of Far Cry 4, developed by Ubisoft Montreal: hybrid
reconstruction antialiasing (HRAA). We present a novel framework that utilizes
multiple approaches to mitigate aliasing issues with a tight performance budget
in mind.
The Xbox One, Playstation 4, and most AMD graphics cards based on the
GCN architecture share a similar subset of rasterizer and data interpolation fea-
tures. We propose several new algorithms, or modern implementations of known
ones, making use of the aforementioned ...