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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
3
IV
Shadow Map Silhouette
Revectorization
Vladimir Bondarev
Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique
inspired by MLAA [Jimenez et al. 11] that aims to improve the visual quality of a
projected shadow map by concealing the perspective aliasing with an additional
umbra surface. In most cases under-sampled areas result in a higher shadow
silhouette edge quality.
SMSR is based on the idea of reducing the perceptual error [Lopez-Moreno et
al. 10] by concealing the visible perspective aliasing around the shadow silhouette
edge.
3.1 Introduction
Shadow mapping [Williams 78] is known for its compatibility with rasterization
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Publisher Resources

ISBN: 9781482264623