
3
IV
Shadow Map Silhouette
Revectorization
Vladimir Bondarev
Shadow Map Silhouette Revectorization (SMSR) is a two-pass filtering technique
inspired by MLAA [Jimenez et al. 11] that aims to improve the visual quality of a
projected shadow map by concealing the perspective aliasing with an additional
umbra surface. In most cases under-sampled areas result in a higher shadow
silhouette edge quality.
SMSR is based on the idea of reducing the perceptual error [Lopez-Moreno et
al. 10] by concealing the visible perspective aliasing around the shadow silhouette
edge.
3.1 Introduction
Shadow mapping [Williams 78] is known for its compatibility with rasterization