
V
Mobile Devices
Features of the latest mobile GPUs and the architecture of tile-based GPUs pro-
vide new and interesting ways to solve existing rendering problems. In this sec-
tion we will cover topics ranging from hybrid ray tracing to HDR computational
photography.
“Hybrid Ray Tracing on a PowerVR GPU” by Gareth Morgan describes how
an existing raster-based graphics engine can use ray tracing to add high-quality
effects like hard and soft shadows, reflection, and refraction while continuing to
use rasterization as the primary rendering method. The chapter also gives an
introduction to the OpenRL API.
“Implementing a GPU-Only Particle-Collision System ...