
Contents
Acknowledgments xv
Web Materials xvii
I Geometry Manipulation 1
Wolfgang Engel
1 Dynamic GPU Terrain 3
David Pangerl
1.1 Introduction............................. 3
1.2 Overview .............................. 4
1.3 TerrainData ............................ 4
1.4 Rendering.............................. 4
1.5 DynamicModification ....................... 11
1.6 PhysicsSynchronization ...................... 13
1.7 Problems .............................. 13
1.8 Conclusion ............................. 15
2 Bandwidth-Efficient Procedural Meshes in the GPU via Tessellation 19
Gustavo Bastos Nunes and Jo˜ao Lucas Guberman Raza
2.1 Introduction.................