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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
1
V
Hybrid Ray Tracing on a
PowerVR GPU
Gareth Morgan
1.1 Introduction
Ray tracing and rasterization are often presented as a dichotomy. Since the
early days of computer graphics, ray tracing has been the gold standard for
visual realism. By allowing physically accurate simulation of light transport, ray
tracing renders extremely high-quality images. Real-time rendering, on the other
hand, is dominated by rasterization. In spite of being less physically accurate,
rasterization can be accelerated by efficient, commonly available GPUs and has
mature standardized programing interfaces.
This chapter describes how an existing raster-based game engine renderer
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Publisher Resources

ISBN: 9781482264623