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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
8 I Geometry Manipulation
Figure 1.4. Color coded mesh topology for L =8andL
c
=4.
Figure 1.5. Wire frame showing different levels of terrain mesh detail.
The following level shift is used to skip resolution levels that are too small for
the camera at ground height:
int shift=( int ) floor ( log (1+cameragroundheight /5));
The CPU code is
float snapvalue=Q ;
float snapmax=2 snapvalue ;
possnap0 . x=floor ( camerapos . x / snapmax +0.01f ) snapmax ;
1. Dynamic GPU Terrain 9
possnap0 . z=floor ( camerapos . z / snapmax +0.01f ) snapmax ;
float levelsnap=snapvalue ...
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Publisher Resources

ISBN: 9781482264623