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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
146 II Rendering
4.3.3 Multiple Scattering
We use the same parameterization for the multiple scattering lookup table as for
the single scattering. To precompute multiple scattering, we process scattering
orders one by one, and for every order we perform three steps:
1. compute the J
(n)
term using the previous order L
(n1)
for all parameter
values according to Equation (4.5);
2. compute the current order L
(n)
according to Equation (4.4);
3. accumulate the current scattering order.
Implementation details are given in Section 4.5.1.
After each scattering order is processed, we retain only the light field on the
surface, discarding the rest of the data. It must ...
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Publisher Resources

ISBN: 9781482264623