
VI
Compute
Short and sweet is this section, presenting three rendering techniques that make
intensive use of the compute functionality of modern graphics pipelines. GPUs,
including those in new game consoles, can nowadays execute general-purpose
computation kernels, which opens doors to new and more efficient rendering tech-
niques and to scenes of unseen complexity. The articles in this section leverage
this functionality to enable large numbers of dynamic lights in real-time ren-
dering, more complex geometry in ray tracing, and fast approximate ambient
occlusion for direct volume rendering in scientific visualization applications.
“Compute-Based Tiled ...