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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
320 IV Shadows
Face Horizontal FOV Vertical FOV
A 143.98570868 + α 125.26438968 + β
B 125.26438968 + β 143.98570868 + α
C 143.98570868 + α 125.26438968 + β
D 125.26438968 + β 143.98570868 + α
Table 2.2. Horizontal and vertical FOV in degrees to construct the perspective pro-
jection matrices for the four tetrahedron faces. As can be seen, faces A and C and,
respectively, faces B and D share the same values. In order to provide soft shadows, the
values from the original paper have to be adjusted by α and β.
vec3 centers [4] = { vec3 ( 1,0,1) , vec3 (1 ,0 ,1) , vec3 (0,1,1) ,
vec3 (0,1 ,1) } ;
vec3 offsets [4] = { vec3(r ,0 ,0) ,vec3 ( r ,0 ,0) ,
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Publisher Resources

ISBN: 9781482264623