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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
480 VI Compute
(a) (b) (c)
Figure 3.5. Volumetric obscurance using (a) ray tracing (256 rays/voxel), (b) mipmap
filtering, and (c) N-buffer filtering.
Please note that Equation (3.1) can be rewritten as
average
S
=
1
1
S
1
S
2
A
2
S
1
S
2
A
1
.
Consequently, only the average and the relative change in size (S
1
/S
2
) is needed
to deduce average
S
, which facilitates computations further. Imagine that each
cube is obtained by doubling the length of each edge of the predecessor. Then,
the ratio would be 1 : 8, resulting in average
S
=
8
7
(A
2
1
8
A
1
).
3.2.3 Fast Cube Averages
In the previous section, we assumed to have a quick method to determine the
average inside of a cube. Here, ...
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Publisher Resources

ISBN: 9781482264623