Skip to Content
GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
VII
3D Engine Design
Welcome to the 3D Engine Design section of this edition of GPU Pro.The
selection of chapters you will find in here covers a range of engine design problems.
First, Holger Gruen examines the benefits of a block-wise linear memory lay-
out for binary 3D grids in the chapter “Block-Wise Linear Binary Grids for
Fast Ray-Casting Operations.” This memory layout allows mapping a number
of volumetric intersection algorithms to binary
AND operations. Bulk-testing a
subportion of the voxel grid against a volumetric stencil becomes possible. The
chapter presents various use cases for this memory layout optimization.
Second, Michael Delva, Julien ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482264623