
VII
3D Engine Design
Welcome to the 3D Engine Design section of this edition of GPU Pro.The
selection of chapters you will find in here covers a range of engine design problems.
First, Holger Gruen examines the benefits of a block-wise linear memory lay-
out for binary 3D grids in the chapter “Block-Wise Linear Binary Grids for
Fast Ray-Casting Operations.” This memory layout allows mapping a number
of volumetric intersection algorithms to binary
AND operations. Bulk-testing a
subportion of the voxel grid against a volumetric stencil becomes possible. The
chapter presents various use cases for this memory layout optimization.
Second, Michael Delva, Julien ...