
330 IV Shadows
Figure 2.4. A tiled shadow map (generated for the scene in Figure 2.5) with a resolution
of 8192 ×8192. The tile size is clamped between 64 and 512. Since the scene is rendered
with view frustum culling of invisible light sources, for 117 out of the 128 medium-sized
moving point lights, an individual shadow map tile is generated. With this texture and
clamped tile resolution, in the worst case, shadow map tiles for 256 light sources can
still be stored in the tiled shadow map.
omnidirectional light sources can be stored in a limited texture space than with
traditional shadow mapping systems.
2.3.4 Shading
Finally, the tiled shadow map