Skip to Content
GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
330 IV Shadows
Figure 2.4. A tiled shadow map (generated for the scene in Figure 2.5) with a resolution
of 8192 ×8192. The tile size is clamped between 64 and 512. Since the scene is rendered
with view frustum culling of invisible light sources, for 117 out of the 128 medium-sized
moving point lights, an individual shadow map tile is generated. With this texture and
clamped tile resolution, in the worst case, shadow map tiles for 256 light sources can
still be stored in the tiled shadow map.
omnidirectional light sources can be stored in a limited texture space than with
traditional shadow mapping systems.
2.3.4 Shading
Finally, the tiled shadow map
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482264623