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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
302 IV Shadows
Figure 1.4. Contents of the translucency map: a red pole rendered from the point of
view of the light source.
this, nonintersecting lights’ shadows can be blurred in one pass, independently.
However, we also need to consider overlapping shadows from multiple lights.
We observed that this problem (blurring overlapping shadows) is essentially a
graph coloring problem, where each graph vertex color represents a shadow layer.
In each shadow layer, we store the data of several nonoverlapping lights. In this
graph, each light will be a vertex, and there will be an edge between two vertices
if the two lights intersect. Because determining the ...
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Publisher Resources

ISBN: 9781482264623