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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
3. ANGLE: Bringing OpenGL ES to the Desktop 541
Make use of the EXT_texture_storage extension (only applies to desktop
applications).
Avoid using texture-sampling intrinsics within control flow constructs (e.g.,
if, else, switch). Instead, sample the texture outside of these constructs.
Test your WebGL application with early releases of Chrome (Beta, Dev,
and Canary). It’s the best way to catch bugs early, fix them, and create a
conformance test for it so it will never affect your users.
Bibliography
[3Dlabs 05] 3Dlabs. “GLSL Demos and Source Code from the 3Dlabs OpenGL
2.” http://mew.cx/glsl/, 2005.
[AMD 14] AMD. “AMD’s Revolutionary Mantle.” http: ...
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Publisher Resources

ISBN: 9781482264623