
x Contents
2.5 Discussion.............................. 336
2.6 Conclusion ............................. 338
2.7 Acknowledgments.......................... 338
Bibliography ............................... 338
3 Shadow Map Silhouette Revectorization 341
Vladimir Bondarev
3.1 Introduction............................. 341
3.2 Implementation........................... 342
3.3 Results................................ 344
3.4 FutureWork ............................ 346
3.5 Conclusion ............................. 346
Bibliography ............................... 347
V Mobile Devices 349
Marius Bjørge
1 Hybrid Ray Tracing on a PowerVR GPU 351
Gareth Morgan
1.1 Intro