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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
3. Real-Time Deformation of Subdivision Surfaces on Object Collisions 47
(a) (b)
Figure 3.13. Comparison of deformation quality using different tile resolutions per
patch: (a) The higher resolution (128× 128) captures high-frequency detailwhile (b) the
lower (32 × 32) does not.
3.6.2 Influence of Voxelization
The second parameter that influences the overall quality most is the approxima-
tion of the penetrating object shape. The quality of the voxelization is limited
by the chosen voxel grid size. Choosing too low a voxel grid resolution results
in a low-quality deformation as shown in the example in Figure 3.14. In our
implementation, we use a single
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Publisher Resources

ISBN: 9781482264623