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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
4
I
Realistic Volumetric Explosions
in Games
Alex Dunn
4.1 Introduction
In games, explosions can provide some of the most visually astounding effects.
This article presents an extension of well-known ray-marching [Green 05] tech-
niques for volume rendering fit for modern GPUs, in an attempt to modernize
the emulation of explosions in games
Realism massively affects the user’s level of immersion within a game, and
previous methods for rendering explosions have always lagged behind that of
production quality [Wrennige and Zafar 11]. Traditionally, explosions in games
are rendered using mass amounts of particles, and while this method can look
good from a static ...
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Publisher Resources

ISBN: 9781482264623