
4
I
Realistic Volumetric Explosions
in Games
Alex Dunn
4.1 Introduction
In games, explosions can provide some of the most visually astounding effects.
This article presents an extension of well-known ray-marching [Green 05] tech-
niques for volume rendering fit for modern GPUs, in an attempt to modernize
the emulation of explosions in games
Realism massively affects the user’s level of immersion within a game, and
previous methods for rendering explosions have always lagged behind that of
production quality [Wrennige and Zafar 11]. Traditionally, explosions in games
are rendered using mass amounts of particles, and while this method can look
good from a static ...