
1. Compute-Based Tiled Culling 455
Unreal Engine 4 Infiltrator Real-Time Demo
2.6
2.4
2.2
2.0
Reduction in GPU Execution Time (ms)
1.8
1.6
1.4
1.2
1.0
0.8
0.6
Tiled Deferred: Optimized vs. Baseline
Figure 1.10. Unreal Engine 4 tiled-culling execution time improvement for the optimized
version compared to the baseline implementation. Performance was measured over the
entire Infiltrator demo at 1920 × 1080.
of calculating the depth bounds and performing the per-tile culling. However, av-
eraged over the entire demo, tiled deferred is still faster overall. Specifically, the
average cost of standard deferred is 4.28 ms, whereas the optimized tiled-deferred
average cost ...