
210 III Lighting
(a)
(b)
(c)
(d)
Figure 2.11. Visual summary of DNIP evaluation: (a) resolved DNIP textures, (b) world
height-map data, (c) world-space normals buffer, and (d) final indirect sunlight GI
contribution.
2.4.3 Ambient Lighting Pass
This pass works at full resolution on all platforms and needs to be as efficient as
possible. The goal of this pass is to get the final ambient lighting color based on
the pixel normal and position. The resolved DNIP textures contain the current
ambient lighting in four directions. We compute the final color for the pixel in a
similar manner as [Gilabert and Stefanov 12], but we precomputed the weights of
each basis direction ...