
1
II
Next-Generation Rendering
in Thief
Peter Sikachev, Samuel Delmont, Uriel Doyon,
and Jean-Normand Bucci
1.1 Introduction
In this chapter we present the rendering techniques used in Thief,whichwas
developed by Eidos Montreal for PC, Playstation 3, Playstation 4, Xbox 360,
and Xbox One. Furthermore, we concentrate solely on techniques, developed
exclusively for the next-generation platforms, i.e., PC, Playstation 4, and Xbox
One.
We provide the reader with implementation details and our experience on a
range of rendering methods. In Section 1.2, we discuss our reflection rendering
system. We describe each tier of our render strategy as well as final blending ...