
3
VI
Smooth Probabilistic
Ambient Occlusion
for Volume Rendering
Thomas Kroes, Dirk Schut, and Elmar Eisemann
3.1 Introduction
Ambient occlusion [Zhukov et al. 98] is a compelling approach to improve depth
and shape perception [Lindemann and Ropinski 11, Langer and B¨ulthoff 99],
to give the illusion of global illumination, and to efficiently approximate low-
frequency outdoor lighting. In principle, ambient occlusion computes the light
accessibility of a point, i.e., it measures how much a point is exposed to its sur-
rounding environment.
An efficient and often-used version of ambient occlusion is screen-space am-
bient occlusion [Kajalin 09]. It uses the