
2
IV
Tile-Based
Omnidirectional Shadows
Hawar Doghramachi
2.1 Introduction
Rendering efficiently a massive amount of local light sources had already been
solved by methods such as tiled deferred shading [Andersson 09], tiled forward
shading [Billeter et al. 13], and clustered deferred and forward shading [Olsson
et al. 12]. However, generating appropriate shadows for a large number of light
sources in real time is still an ongoing topic. Since accurate shadows from direct
lights significantly improve the final image and give the viewer additional infor-
mation about the scene arrangement, their generation is an important part of
real-time rendering.
This chapter ...