
5
II
Sparse Procedural
Volume Rendering
Doug McNabb
5.1 Introduction
The capabilities and visual quality of real-time rendered volumetric effects dis-
proportionately lag those of film. Many other real-time rendering categories have
seen recent dramatic improvements. Lighting, shadowing, and postprocessing
have come a long way in just the past few years. Now, volumetric rendering
is ripe for a transformation. We now have enough compute to build practical
implementations that approximate film-style effects in real time. This chapter
presents one such approach.
5.2 Overview of Current Techniques
There are many different kinds of volumetric effects, and games render ...