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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
172 II Rendering
Bin Particles
Render Metavoxels
For each metavoxel
covered
for each particle
For each
nonempty
metavoxel
Append Particle to
Metavoxel’s Bin
Fill Metavoxel
Pre-metavoxel
Particle Bin
Propagate Light
Raymarch Metavoxel
from Eye
Figure 5.5. High-level algorithm.
may be more useful in the coming years as compute efficiency will almost certainly
continue to outpace bandwidth efficiency. Ray-marching multiple metavoxels one
at a time can be more efficient than ray-marching a larger volume. The metavoxel
localizes the sample points to a relatively small volume, potentially improving
cache hit rates and minimizing expensive off-chip bandwidth.
We fill a metavoxel ...
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Publisher Resources

ISBN: 9781482264623