
1
IV
Practical Screen-Space
Soft Shadows
M´arton Tam´as and Viktor Heisenberger
1.1 Introduction
This article describes novel techniques that extend the original screen-space soft
shadows algorithm [Gumbau et al. 10] in order to make sure that the speed of ren-
dering is optimal and that we take into consideration overlapping and translucent
shadows. We introduce layers, an essential component to filtering overlapping
shadows in screen space. We aim to render near one hundred properly filtered,
perceptually correct shadows in real time. We also aim to make this technique
easy to integrate into existing rendering pipelines.
1.2 Overview
Shadows are important ...