Skip to Content
GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
2. Deferred Normalized Irradiance Probes 215
[McTaggart 04] Gary McTaggart. “Half Life 2/Valve Source Shading.” Direct
3D Tutorial, http://http://www2.ati.com/developer/gdc/D3DTutorial10
Half-Life2 Shading.pdf, 2004.
[Ramamoorthi and Hanrahan 01] Ravi Ramamoorthi and Pat Hanrahan. “An
Efficient Representation for Irradiance Environment Maps.” In Proceedings
of the 28th Annual Conference on Computer Graphics and Interactive Tech-
niques, pp. 497–500. New York: ACM, 2001.
[Sloan et al. 02] Peter-Pike Sloan, Jan Kautz, and John Snyder. “Precomputed
Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency
Lighting Environments.” Proc. SIGGRAPH
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482264623