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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
2. Deferred Normalized Irradiance Probes 215
[McTaggart 04] Gary McTaggart. “Half Life 2/Valve Source Shading.” Direct
3D Tutorial, http://http://www2.ati.com/developer/gdc/D3DTutorial10
Half-Life2 Shading.pdf, 2004.
[Ramamoorthi and Hanrahan 01] Ravi Ramamoorthi and Pat Hanrahan. “An
Efficient Representation for Irradiance Environment Maps.” In Proceedings
of the 28th Annual Conference on Computer Graphics and Interactive Tech-
niques, pp. 497–500. New York: ACM, 2001.
[Sloan et al. 02] Peter-Pike Sloan, Jan Kautz, and John Snyder. “Precomputed
Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency
Lighting Environments.” Proc. SIGGRAPH
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Publisher Resources

ISBN: 9781482264623