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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
2. Tile-Based Omnidirectional Shadows 335
160
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80
60
40
20
Time (ms)
0
1
Number of Lights
128
Tiled Cube
643216842
Figure 2.7. Frame times of tiled versus cube technique with an increasing number of
shadow-casting point light sources.
18000
16000
14000
12000
10000
8000
6000
4000
2000
Number of Draws
0
1
Number of Lights
128
Tiled Cube
643216842
Figure 2.8. Number of CPU submitted draw calls to render shadow maps in tiled and
cube technique with an increasing number of shadow-casting point lights.
doing a hardware texture lookup in a cube map is faster than doing the proposed
lookup, this is not true for performing PCF to produce soft shadows. While for
336 IV Shadows ...
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Publisher Resources

ISBN: 9781482264623