
392 V Mobile Devices
#i f defined(UBO)
layout( std140) uniform BoneMatrixStruct
{ highp mat4 BoneMatrixArray [ NUM_BONE_MATRICES ]; } ;
void main ()
{
gl_Position = vec4 ( inVertex ,1.0) ; // r equired
for ( int i =0; i < BoneCount ;++i )
{
//perform skinning normally
}
oPosition = position . xyz ;
oNormal = normalize( worldNormal );
}
Listing 3.3. TF shader.
Figure 3.2. Wireframe view of the final model.
also specify the number of instances to draw, which should be the same as the
number of layers used in creating the fur texture. We found with our model,
depending on platform and resolution, a count of between 11 and 25 gave good
visual results while maintaining ...