
I
Geometry
Manipulation
The “Geometry Manipulation” section of the book focuses on the ability of graph-
ics processing units (GPUs) to process and generate geometry in exciting ways.
The first article in this section, “Dynamic GPU Terrain” by David Pangerl,
presents a GPU-based algorithm to dynamically modify terrain topology and
synchronize the changes with a physics simulation.
The next article, “Bandwidth-Efficient Procedural Meshes in the GPU via
Tessellation” by Gustavo Bastos Nunes and Jo˜ao Lucas Guberman Raza, covers
the procedural generation of highly detailed meshes with the help of the hardware
tessellator while integrating a geomorphic-enabled ...