
1
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Dynamic GPU Terrain
David Pangerl
1.1 Introduction
Rendering terrain is crucial for any outdoor scene. However, it can be a hard task
to efficiently render a highly detailed terrain in real time owing to huge amounts
of data and the complex data segmentation it requires. Another universe of com-
plexity arises if we need to dynamically modify terrain topology and synchronize
it with physics simulation. (See Figure 1.1.)
This article presents a new high-performance algorithm for real-time terrain
rendering. Additionally, it presents a novel idea for GPU-based terrain modifica-
tion and dynamics synchronization.
Figure 1.1. Dynamic terrain simulation in