Skip to Content
GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
3. Smooth Probabilistic Ambient Occlusion for Volume Rendering 485
[Kajalin 09] Vladimir Kajalin. “Screen Space Ambient Occlusion.” In ShaderX7,
edited by Wolfgang Engel, Chapter 6.1. Boston: Cengage Learning, 2009.
[Kroes et al. 12] Thomas Kroes, Frits H. Post, and Charl P. Botha. “Expo-
sure Render: An Interactive Photo-realistic Volume Rendering Framework.”
PLoS ONE 7:7 (2012), e38586.
[Langer and ulthoff 99] Michael S Langer and Heinrich H B¨ulthoff. “Depth
Discrimination from Shading under DiffuseLighting.” Perception 29:6 (1999),
649–660.
[Lindemann and Ropinski 11] Florian Lindemann and Timo Ropinski. “About
the Influence of Illumination Models on ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

GPU Pro 4

GPU Pro 4

Wolfgang Engel
GPU Pro 5

GPU Pro 5

Wolfgang Engel
GPU Pro 7

GPU Pro 7

Wolfgang Engel
GPU PRO 3

GPU PRO 3

Wolfgang Engel

Publisher Resources

ISBN: 9781482264623