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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
3. Smooth Probabilistic Ambient Occlusion for Volume Rendering 485
[Kajalin 09] Vladimir Kajalin. “Screen Space Ambient Occlusion.” In ShaderX7,
edited by Wolfgang Engel, Chapter 6.1. Boston: Cengage Learning, 2009.
[Kroes et al. 12] Thomas Kroes, Frits H. Post, and Charl P. Botha. “Expo-
sure Render: An Interactive Photo-realistic Volume Rendering Framework.”
PLoS ONE 7:7 (2012), e38586.
[Langer and B¨ulthoff 99] Michael S Langer and Heinrich H B¨ulthoff. “Depth
Discrimination from Shading under DiffuseLighting.” Perception 29:6 (1999),
649–660.
[Lindemann and Ropinski 11] Florian Lindemann and Timo Ropinski. “About
the Influence of Illumination Models on ...
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Publisher Resources

ISBN: 9781482264623