
3
III
Volumetric Fog and Lighting
Bartlomiej Wro´nski
3.1 Introduction
This chapter presents volumetric fog, a technique developed at Ubisoft Montreal
for Microsoft Xbox One, Sony Playstation 4, and PCs and used in Assassin’s
Creed 4: Black Flag. We propose a novel, real-time, analytical model for calcu-
lating various atmospheric phenomena. We address the problem of unifying and
calculating in a coherent and optimal way various atmospheric effects related to
atmospheric scattering, such as
• fog with varying participating media density,
• smoke and haze,
• crepuscular rays or light shafts,
• volumetric lighting and shadows.
This chapter provides a brief