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GPU Pro 6
book

GPU Pro 6

by Wolfgang Engel
July 2015
Intermediate to advanced
586 pages
17h 21m
English
A K Peters/CRC Press
Content preview from GPU Pro 6
166 II Rendering
Computer Animation, pp. 160–166. Aire-la-Ville, Switzerland: Eurographics
Association, 2003.
[Wang 04] Niniane Wang. “Realistic and Fast Cloud Rendering.” J. Graphics,
GPU, and Game Tools 9:3 (2004), 21–40.
[Yusov 14a] Egor Yusov. “High Performance Outdoor Light Scattering using
Epipolar Sampling.” In GPU Pro 5: Advanced Rendering Techniques,edited
by Wolfgang Engel, pp. 101–126. Boca Raton, FL: CRC Press, 2014.
[Yusov 14b] Egor Yusov. “High-Performance Rendering of Realistic Cumulus
Clouds Using Pre-computed Lighting.” In Proceedings of High-Performance
Graphics 2014, edited by Ingo Wald and Jonathan Ragan-Kelley, pp. 127–
136. Lyon
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Publisher Resources

ISBN: 9781482264623