Contents
This book covers every model of PalmPilot through June 1999, from the original Pilot model to the Palm VII. It takes you much deeper into the device’s built-in programs than the manual does—and takes you far beyond them, into worlds the manual doesn’t even mention, such as graphics, music, e-books, databases, spreadsheets, and the World Wide Web. The book is divided into parts, as follows:
- Part I
Chapter 1, is an introduction to the hardware itself—screen, stylus, buttons, batteries, and so on.
Chapter 2, tells you how to tailor the PalmPilot’s preferences to suit your style and gives you a step-by-step walk-through of the PalmPilot in action.
Chapter 3, answers the question, “If the PalmPilot has no keyboard, how do you enter text?” (By writing on its screen using the special Graffiti alphabet.) This chapter shows you how to get the most speed, accuracy, and comfort in writing in Graffiti and reviews several alternative writing systems.
Chapter 4, explores in depth the Memo Pad, Address Book, To Do, and Date Book programs, plus other tricks and tips.
Chapter 5, covers the PalmPilot’s less frequently discussed software: The Calculator, Find command, Expense tracker, and Security application, plus Giraffe and other games.
- Part II
Chapter 6, explores the hardware and software that let your PalmPilot talk to your desktop computer—which is one of its most important features.
Chapter 7, shows you how to add new programs onto the PalmPilot—and how to remove them again—using ...