Book description
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore
About This Book
- Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
- Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
- Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
- Learn best practices in AR user experience, software design patterns, and 3D graphics
Who This Book Is For
The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.
What You Will Learn
- Build Augmented Reality applications through a step-by-step, tutorial-style project approach
- Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
- Implement practical demo applications of AR including education, games, business marketing, and industrial training
- Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
- Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
- Develop expertise with Unity 3D graphics, UIs, physics, and event systems
- Explore and utilize AR best practices and software design patterns
In Detail
Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.
The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.
By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Style and approach
This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.
Publisher resources
Table of contents
- Preface
- Augment Your World
- Setting Up Your System
-
Building Your App
- Identifying your platform and toolkits
- Building and running from Unity
- Targeting Android
- Targeting iOS
-
Targeting Microsoft HoloLens
- Having a Microsoft developer account
- Enabling Windows 10 Hyper-V
- Installing Visual Studio
- Installing the HoloLens emulator
- Setting up and pairing the HoloLens device for development
- Configuring Unity's external tools
- Configuring the Unity platform and player for the UWP holographic
- Vuforia settings for HoloLens
- Building and running
- Holographic emulation within Unity
- MixedRealityToolkit for Unity
- Summary
- Augmented Business Cards
-
AR Solar System
- The project plan
- Setting up the project
- Building the earth
- Lighting the scene
- Building an earth-moon system
- A quick introduction to Unity C# programming
- Animating the moon orbit
- Orbiting the sun
- Adding the other planets
- Using VuMark targets (Vuforia)
- Adding a master speed rate UI
- Building and running
- Markerless building and running
- Summary
- How to Change a Flat Tire
-
Augmenting the Instruction Manual
- Setting up the project for AR with Vuforia
- Switching between AR Mode
- Using user-defined targets
- Adding visual helpers to the AR Prompt
- Integrating augmented content
- Making the augmented graphics
- Including the instructions panel in AR
- Using ARKit for spatial anchoring
- A Holographic instruction manual
- Summary
-
Room Decoration with AR
- The project plan
- Setting up the project and scene
- About Mixed Reality Toolkit Input Manager
- Creating a toolbar framework
- Move tool, with spatial mapping
- Scale tool with Gesture Recognizer
- Supporting Cancel
- Abstract selection menu UI
- Adding the frame menu
- Adding the Image menu
- Adding and deleting framed pictures
- UI feedback
- Building for iOS with ARKit
- Building for mobile AR with Vuforia
- Summary
- Poke the Ball Game
Product information
- Title: Augmented Reality for Developers
- Author(s):
- Release date: October 2017
- Publisher(s): Packt Publishing
- ISBN: 9781787286436
You might also like
book
Understanding Augmented Reality
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology …
book
Augmented Reality
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over …
book
Virtual & Augmented Reality For Dummies
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) …
book
Augmented Reality: Principles and Practice
Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, …