User experience
Before starting the app, the player should have a table surface (coffee table, desk, and so on) cleared but for a few objects to be used as in-game obstacles. An image target will be used to set the position of the goalpost.
When the app starts, the player is instructed to first calibrate the scene, pointing the camera at the target image to initiate the AR. Then the user slowly pulls away so the software can scan the table and recognize the surrounding surfaces and props.
Once calibrated, gameplay may begin. While the screen shows the table with the virtual game court, a new ball appears in the ready position. The player then flicks the ball to throw it towards the goalpost. If the ball hits the target, the player gets points. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access