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Augmented Reality for Developers
book

Augmented Reality for Developers

by Jonathan Linowes, Krystian Babilinski
October 2017
Intermediate to advanced
548 pages
13h 23m
English
Packt Publishing
Content preview from Augmented Reality for Developers

Holographic emulation within Unity

Unity developers are accustomed to the Play mode within the Unity editor, which allows you to run your project without having to build and install it on the target device after every change. Holographic emulation within the Unity editor allows you to work in a similar iterative process with HoloLens.

There are two modes, namely Remote to Device and Simulate in Editor:

  • The Remote To Device mode requires you to have a connection to a physical HoloLens device. The app behaves like it's running on the device, but the graphics are displayed in Unity. The device's sensors are used as input to the Game window.
  • In the Simulate In Editor mode, your app runs on a simulated Holographic device, directly in the editor ...
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Publisher Resources

ISBN: 9781787286436Supplemental Content