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Augmented Reality for Developers
book

Augmented Reality for Developers

by Jonathan Linowes, Krystian Babilinski
October 2017
Intermediate to advanced
548 pages
13h 23m
English
Packt Publishing
Content preview from Augmented Reality for Developers

Goal! feedback

We need to tell the player when they've scored a goal. We can make a UI Canvas to display it with the following steps:

  1. With BoxballGame selected in the Hierarchy, create a new UI | Canvas, named GoalCanvas.
  2. Set its Render Mode to World Space.
  3. For its Rect Transform, set Scale to (0.02, 0.02, 0.02).
  4. And Anchors: Min (0,5, 0.5), Max (0.5, 0.5) and Pivot (0.5, 0.5).
  5. Then Position (0, 4, 0), Width/Height: (100, 50).
  6. Set the Canvas Scaler Dynamic Pixels Per Unit to 4, to give the text some higher resolution.

The Canvas gets a child Panel, which in turn gets a child Text element.

  1. Add a child of GoalCanvas, create a UI | Panel, named GoalPanel.
  2. Set its Source Image to None (doughnut-icon | None).
  3. Set Color to white with no transparency ...
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Publisher Resources

ISBN: 9781787286436