October 2017
Intermediate to advanced
548 pages
13h 23m
English
You may expect to adjust the scale of ThrowingGame relative to the ImageTarget. But if it's too small (for example, hundredths of a meter) that can affect Unity physics calculations in undesirable ways. So instead, we will adjust the ImageTarget scale too. We found that an ImageTarget scale = 3.0 works well in this project. Modify the object transforms as follows:
You may also decide to elevate the game court slightly above the image target plane (Position Y) so the texture does not bleed through ...
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